Alex Varden

Interactive project

Sherlock

Doyle's canon turned into a queryable knowledge graph.

Knowledge graph

Explore the canon as a force-directed graph of entities, events and the lexical layer, scrubbable by section and character perspective.

Ask a character

Soon

Put a question to a character at a point in the story and get a graph-grounded answer. Traversal, not vectors.

Read & interrogate

Soon

Read the story with a perspective-aware chat sidebar. Ask Watson what he knows at chapter 3.

Essay

  1. 01The Game is aFoot: Ingesting the works of Sherlock HolmesThree layers, two deterministic, one LLM-driven. How Doyle's prose becomes a queryable graph, and where the interesting failure modes actually are.15 July 2026 · 16 min read